Frictional returns with a subversion of horror tropes, though it's not quite the measure of other games in the series.
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What kind of self-respecting horror game kicks off in the middle of a desert under a blazing sun?
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It's a bold choice for a series so intrinsically associated with gloomy corridors and shadowy corners and flailing around in the dark. It feels intentional, too, as you trudge across the dunes, desperately hugging the shade to avoid dropping dead of dehydration before the game's even really begun. Later, you'll realise how foolish to have doubted Frictional's ability to mess with you - this is an Amnesia game, after all, not Uncharted; there is no buried treasure to recover here - but revel in the sunshine while you can, my friend. It won't last long.
Amnesia: Rebirth review
- Developer: Frictional Games
- Publisher: Frictional Games
- Platform: Played on PS4
- Availability: Out October 20th on PS4 and PC
There's a lot about Amnesia: Rebirth that feels purposefully different, actually. Though it retains much of the horror series' famed DNA, Frictional has been astonishingly audacious here, inverting many of our expectations to craft something that's at once both familiar and utterly otherworldly, and an effective, if complex, tale that's wildly ambitious.
It's about now I'd drop in a little taste of Amnesia: Rebirth's story, but everything I'd usually pop into this paragraph - the bit where I tell you about our protagonist, Tasi, and her stuffed-with-spooks adventure - is pretty much spoiler territory, which makes it surprisingly hard to write about, to be honest. Courageous and pragmatic, she's a compelling hero, though, and I reckon you'll like her, even if you don't always understand her motivations. And while it feels like Tasi's journey is unduly lengthy - particularly in the final act - her story gripped me right up until the credits rolled.
An important note
To my considerable frustration, my biggest gripe with Amnesia: Rebirth can't be expressed here without spoiling the game's key story beats entirely, but I feel duty-bound to drop you a head's up anyway, just in case. Despite its unsettling themes, Amnesia: Rebirth offers no content warnings whatsoever, so someone probably needs to do so, even if it is a touch spoilerific. So consider this your first and final light spoiler warning, okay?
If you or someone close to you has been affected by any kind of prenatal or infant loss, be careful. As someone who has experienced this firsthand, I really could've done with a head's up - there are some harrowing scenes and themes here, and some players or spectators might find them deeply upsetting.
For those of you who prefer their horror to be more sedate and psychological than in-your-face, Amnesia: Rebirth chiefly shies away from modern tropes. While it does employ a number of (highly effective) jump scares, those scamps at Frictional don't give us enough of them to allow us to get desensitised. Instead, Rebirth freaks us out with its masterful world-building, carefully ratcheting up the tension with small, almost inconsequential things; the sound of scuttling behind the door, perhaps, or a vase rolling towards you, pushed by unseen hands. It's an incredible accomplishment, really, given the environments themselves, if striking, aren't particularly memorable.
That doesn't mean you won't spend your time scouring every corner of them, though. In line with the series' tradition, your resources are limited, and you'll only be able to collect matches and lantern oil in limited quantities. Consequently, you'll spend a lot of time picking through the detritus of those who've come before you, ripping through their tents or smashing jugs and vases in the vain hope of finding an additional match or two. While Tasi can light nearby sconces or candles to help mitigate the inky darkness, thanks to a stingy inventory cap, you'll never feel particularly flush with resources, even when you're fully loaded. One wrong turn and you may find yourself plunged into darkness, wasting your precious matches as you stumble around in the dark, trying to work out your next objective.
Light is absolutely critical to your progression, mind you, because without a nearby light source, Tasi's ability to withstand the darkness is limited at best. Rebirth's 'sanity system' - invoked when she's too close to an enemy or in the dark for too long - is a constant juggling act. Tasi's phobia is depicted by smoky tendrils that curl around the periphery of the screen, but as you're shrouded in darkness pretty much all the time, they're practically omnipresent, forever impeding the corners of your screen. For the most part, I thought the resources were pretty much perfectly distributed - I frequently dropped down to just two or three matches, but rarely ran out completely - but with so little environmental lighting, it's nigh on impossible to prevent fear getting the better of her.
The puzzling, on the other hand? This is where Amnesia: Rebirth truly excels. Neither insultingly easy nor frustratingly complex, these puzzles offer that specific kind of challenge that can simultaneously make you feel like the stupidest and the smartest person on earth. Few obstacles are straightforward but even fewer stumped me entirely, offering the perfect respite between terrifying chase sequences (and one incredibly tedious encounter in a pitch-black maze).
Though impressive in many ways, however, a lack of polish taints Amnesia: Rebirth's shine. I'm uncertain if the problems extend to the PC version, but the PlayStation 4 build I played was a tad unstable. Twice I lost an hour's progress, once because my save got borked - every time I loaded in, I was stuck at the bottom of a darkened stairway I'd never seen before?! - and once after Tasi was inexplicably impaled on the environment. Rebooting didn't work, either, but thankfully, the game keeps periodic autosaves you can access from the main menu.
The 12-ish-hour playtime could've been trimmed down a little, too, with the final act, in particular, feeling unnecessarily drawn out. That's not to say I didn't enjoy it because I did - beyond the times where I was scratching around in the dark, anyway, I had an absolute blast - but it did seem unduly long towards the end.
And after such a lengthy lead-up, I'll admit I felt a little cheated when the credits rolled. The ending sequences - I've seen two - felt abrupt to the point of rudeness and deeply unsatisfying. And while it's intimated that your ability to control Tasi's fear will have consequences later on, I'm not sure how - or even if - the decision she faces near the close of her story were impacted by this. Without multiple playthroughs, it's difficult to be sure, of course, but I certainly finished the game feeling like it would've played out the same way regardless.
That said, despite these setbacks, I can't deny that I enjoyed my time with Amnesia: Rebirth. The occasional uneven pacing and lack of direction weren't quite enough to temper the genuinely chilling spooks and intriguing tale, which makes Amnesia: Rebirth a solid entry into the franchise's canon, even if it might not terrify quite as much as its predecessors.
Before purchasing a game like Amnesia: Rebirth, it’s worth taking the time to look into a few key points from review scores to the amount of time the game takes to beat.
If you’re on a quest to find information regarding the average completion times for Amnesia: Rebirth, we’ve got you covered.
Below, we’ve put together a quick guide that’ll walk you through how long Amnesia: Rebirth takes to beat.
How Long to Beat Amnesia: Rebirth?
The quick answer to the question of how long Amnesia: Rebirth takes to beat is anywhere between 6 to 12 hours. The time it’ll take you to beat Amnesia: Rebirth largely depends on how you play and how good you are at solving puzzles.
Where To Buy Amnesia Rebirth
If you’re able to quickly figure out and complete all of the game’s puzzles, and you rush through the game by ignoring side areas and collectibles, you can complete the game in as little as 6 hours.
The average completion time for most players is 8-10 hours when playing the game normally and taking some time to find collectibles here and there. It also depends on whether you stop to read every piece of paper that you pick up, or if you just skim through some of it.
If you’re a completionist and want to find every single collectible from scraps of paper to photographs, you’re looking at an average completion time of around 12 hours. We say this because it took us nearly 12 hours to beat Amnesia: Rebirth, but this was because we were set on finding all of the game’s collectibles.
We also got tripped up on a few puzzles here and there. Keep in mind that Amnesia: Rebirth has no difficulty setting options, so everyone is playing at the same level. You may get tripped up on puzzles like we did and spend more time than expected having to work your way through them.
That said, the more time that passes after the game’s release, the more you’ll be able to find guide content online which you can use to reduce the time it takes you to beat Amnesia: Rebirth. Rather than struggling with an area or puzzle, you can always look up guide content and video walkthroughs and give yourself a push in the right direction.
It’s up to you, some people are open to guides while others want to do everything on their own without help. Adding to this, there’s no way to skip cutscenes in Amnesia: Rebirth and reduce your playtime that way.
To recap, it takes anywhere between 6 to 12 hours to beat Amnesia: Rebirth. It depends on whether you want to rush through the game, whether you want to find collectibles, and how good you are at the game’s puzzles.
Related: How To Solve the Fortress Gate Puzzle in Amnesia: Rebirth

Amnesia Rebirth Steam Key


Now that you know how approximately how long it’ll take you to beat Amnesia: Rebirth, we have a review of the game that we recommend checking out if you’re still on the fence about buying the game:
Amnesia Rebirth Steam Codes
About the author
Amnesia Rebirth Steam Reviews
Morgan is a writer, metalhead, horror lover, and indie game enthusiast. When it comes to games, they love nothing more than to wax poetic about all the latest and greatest indies to anyone who'll listen. They're also a Tetris fanatic who's fiercely competitive in games like Tetris 99 and Puyo Puyo Tetris.On a typical day, you'll find Morgan perched in front of the computer like a gargoyle browsing through Steam's new releases with a large cup of coffee. Morgan's current platform of choice is PC, but they're down to play games on anything and everything from Nintendo Switch, PlayStation 4, and Xbox One.
